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Link: index: Game Careers .BIZ - Video Games School, Jobs in Gaming. Link: canonical * Home * About Game Careers .BIZ - Video Games School, Jobs in Gaming. * Contact Us * Latest Game Graduate Jobs - USA Game Careers .BIZ - Video Games School, Jobs in Gaming. CommentsPosts Game Careers .BIZ - Video Games School, Jobs in Gaming. Career guiding interviews with video and computer games industry professionals, game job descriptions and game salary bands. _____________________ Jasmin Orthbandt of Pixeltamer.net talks to Games Careers at GDC Europe Jasmin Orthbandt talks to David Smith of Game Careers and Interactive Selection at GDC Europe in Cologne. Jasmin is the Founder & CTO of ChawaChawa.org, and Founder and CEO of Pixeltamer.net. She is in charge of Communication, Management & New Business Development for Pixeltamer.net in Berlin. Here she gives advice for women looking to start a career in the games industry. "You absolutely have to love your work, because lots face it, working in a production is not a 9 to 5, Monday to Friday job. We do have crunch time sometimes and you can't just take off. And you really have to have a heart for gaming. You have to love gaming, you have to love programming, and you just got to love working. Just stick to it, if you really really want it then its an awesome place because you are not judged on how you look. Often is other jobs with females, here is where you work counts. What I like very much is that my code lines are pounding and not whether I have a nice dress or not, its definitely not the market for fashion orientated females." See the full clip here: [EMBED] Share Posted by: David Smith | September 23rd, 2011 | Tags: ChawaChawa.org, game programming career, germany games jobs, Jasmin Orthbandt, Pixeltamer.net | Category: Game Career Fairs, Game Developers, Game Programmers, Games Designers | Comments are closed European Women in Games Conference on 22 September 2011 is Sold Out We are pleased to report that the conference will sell out. Over 120 tickets have been sold and the conference venue is at its capacity. The European remit has been successful with delegates coming from France, Germany, The Netherlands, Sweden, Norway, Switzerland and Spain, and even the USA in addition to the UK. We have reached out successfully to nearly 30 Education course leaders, lecturers and their students. The Hall of Fame awards has been launched successfully with 19 nominations put forward by members of the WIGJ LinkedIn and WIGJ FB groups which has been shortlisted to 5 and voting is now underway, with over 200 votes so far cast. The nominees are Prof. Dr. Linda Breitlauch, Professor of Games Design, Media Design University of Applies Sciences; Frederique Doumic, CEO at OUAT Entertainment; Louise Murray, Head of Fable Franchise at Lionhead Studios; Siobhan Reddy, Studio Director at Media Molecule; Fiona Sperry, Studio Director and VP, Criterion Games. All 5 plan to attend on Thursday. 3 outstanding speakers, a panel session, awards ceremomy and speed networking event should make it an unforgettable afternoon. If you already have a ticket, we will see you there! Share Posted by: David Smith | September 20th, 2011 | Tags: wigj conference 2011, women conference 2011, women in games conference | Category: Developer Management, Game Career Fairs, Game Colleges/ Schools, gamesschool.com | Comments are closed Nicolas Gaume, President of Mimesis Republic in Paris talks to Game Careers Nicolas Gaume, President of Mimesis Republic in Paris, France, talks to David Smith of Interactive Selection and Game Careers at GDC Europe in Cologne, Germany. Nicolas Gaume founded Kalisto Entertainment, a video game development studio, in 1990, at the age of 19. Over its 12 years of life, Kalisto produced more than 50 titles for PC and consoles. Kalisto also worked with Orange to launch their mobile games efforts. The company employed a staff of over 350 people in the USA, Japan and France. Besides his Kalisto venture, Nicolas Gaume founded NGM Productions in 1994, a children book publishing company in China. NGM published popular French series such as "Pere Castor" (Flammarion) or "Les Incollables/Brain Quest" (Play Bac) between 1994 and 1999, when the company was sold. He was also board member of the French media group Sud-Ouest, of the TV animation production company, Xilam, and the German data management software publisher, NXN, sold in 2004 to Avid. Nicolas has also worked as a consultant advising media groups, primarily on their development & partnerships strategies, and for three years, Nicolas was Senior VP & GM of the mobile games & applications division of Cellfish Media. In Early 2008, he founded Mimesis Republic, focusing on the design, development and operation of virtual worlds and social networks. He also currently serves as chairman of the French national video game development school -ENJMIN- and president of the French game developers association, SNJV. His advice to people thinking of applying for a job with Mimesis Republic: "For Mimesis, besides the usual standard of quality, expertise, demanding, passion, a demonstration of all these skills that we require for any games studio. I think its also eagerness to understand the new digital lives of teenagers and adults and how people will actually go to on social networks and mobile phones and try see how the game expertise that we have can apply to these new fields. So particularly we are interested beyond the expertise, in the eagerness to learn the new behaviours of the new gamers and games to come." See the full clip here: [EMBED] Share Posted by: David Smith | September 15th, 2011 | Tags: france games jobs, games jobs, Mimesis, Mimesis Republis, Nicolas Gaume | Category: Art and Animation, Developer Management, Game Colleges/ Schools, Game Developers, Game Programmers, Game Sound Audio, Games Designers, Online Gaming | Comments are closed Heather Kelley, Founder and Principal at design studio Perfect Plum talks to Game Careers Heather Kelley, Founder and Principal of Perfect Plum talks to David Smith of Interactive Selection and Game Careers at GDC Europe in Cologne. Heather is a media artist, curator and experience designer. Named by Fast Company magazine as one of 2011's thirty most influential women in technology, Heather heads her interaction design studio Perfect Plum. She is co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She is regular jury member for computer gaming festivals (such as Indiecade) and keynote speaker (at events like FMX Conference on Animation, Effects, Games and Interactive Media 2010 in Stuttgart). Her career in the games industry has included AAA console games, interactive smart toys, handheld games and online communities. In 2010 she published the OhMiBod iPhone application, which uses the iPhone touch screen to control a connected vibrator. Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College. For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group. Her advice to those thinking of joining the games industry: "A very strong portfolio, being able to go into the interview and talk about what you did in an enlightened, intelligent way. This applies whether you are a designer, programmer, artist. That's really the benefit of the education system for the games industry. it gives you a change to get your hands dirty and make a load of stuff and have things walking in that you can show you've done, and not just say "Oh I think I'd be great at this". It's really great with the modding community and with so many different games tools out there. There is nothing stopping anyone from actually going and making things. In the end I would hope that if they made something and didn't find it was a good fit for a big company that they would just go and publish it themselves." See the full clip here: [EMBED] Share Posted by: David Smith | September 13th, 2011 | Tags: games jobs, gamma game, Heather Kelley, IGDA WIGSIG, kokorami, ohmybod, Perfect Plum | Category: Art and Animation, Game Developers, Game Programmers, Games Designers, Online Gaming, Publishers Platforms | Comments are closed Chris Donahue, Director of Publisher Relations for OnLive, talks to Game Careers at gamescom Chris Donahue, Director of Publisher Relations for OnLive Inc. talks to David Smith of Interactive Selection and Game Careers at gamescom in Cologne. Prior to OnLive, Chris held executive positions at inXile entertainment, Live Gamer, Microsoft, Nvidia, ATI, The ImagiNation Network (Worldplay) and Sierra Online. As a director, President/CEO, VP of Sales & Marketing, and Senior Director of Product Management, he has led start-ups and grown small to mid-size technology companies as well as worked at several Fortune 500's. His advice to those who want to work at Onlive: "Specifically for OnLive, we have a website that has a list of openings we are looking for. But in general, customise your resume, make sure you point out the things you think would map directly to the job role. Categories Do some research, find out about the product and the company so when you do have a conversation with * Art and Animation (19) someone being up to speed and intelligent about what * Developer Management (38) their product is will really help open doors wider * Game Career Fairs (21) for you. For OnLive specifically, we are a start up * Game Colleges/ Schools (26) company, we are growing and there are lots of * Game Developers (70) openings. If you are entry level then internships * Game Programmers (29) are a great way to get in the door. The main thing * Game Sound Audio (11) is you have a short period of time to interest * Games Designers (19) somebody so... be your best, be interesting, be * gamesschool.com (80) passionate." See the full clip here: * Localisation & Testing (17) Career Advice * Online Gaming (26) [EMBED] * Publishers Platforms (27) * Follow Game Careers * Sales & Marketing (9) Share on Twitter Posted by: David Smith | September 13th, 2011 | * Games :: Tester Archives Tags: Chris Donahue, Developer relations, games * UK Sector Skills jobs, onlive games, onlive launch uk, onlive uk | Council * September 2011 Category: Art and Animation, Developer Management, * Women In Games Jobs * August 2011 Game Developers, Game Programmers, Games Designers, * July 2011 Online Gaming | Comments are closed Recruitment * June 2011 * May 2011 Chris Schmitz, Head of Production at Ubisoft Blue * Game Contractor * April 2011 Byte talks to Game Careers at gamescom * Games Job Blog * March 2011 * Games Job Board * February 2011 Christopher Schmitz, Head of Production at Ubisoft * Games Publisher - * January 2011 Blue Byte talks to David Smith of Interactive Links to publisher * December 2010 Selection and Game Careers at gamescom in jobs * November 2010 Cologne. Chris joined the games industry almost 20 * Recruiter Standards * October 2010 years ago. After many years in localization and * September 2010 programming, he finally turned towards producing in Meta * August 2010 2001. Christopher joined Blue Byte in 2007 as * July 2010 Executive Producer for the Anno brand. In 2010 he * Log in * June 2010 became Head of Production. His advice for those * May 2010 thinking of applying to Blue Byte: "If you want to * April 2010 apply please go to our website or email me * March 2010 directly, I can forward you to the right channel. my * February 2010 email is christopher dot schmitz at ubisoft dot com, * January 2010 find me on the internet. We are looking for great * December 2009 talent. If you want to join us in Dusseldorf we will * November 2009 do anything for you to move. We have appartments we * October 2009 can rent for you, we have a full relocation package. * September 2009 In the beginning you will get a lot of training * August 2009 within Ubisoft Blue Byte. We have great education and training because we have something which we call Ubi Evolve, even junior staff can really grow within our structure". See the full clip here: [EMBED] Share Posted by: David Smith | September 9th, 2011 | Tags: bluebyte gamescom, bluebyte jobs, chris schmitz, schmitz blue byte, ubisoft germany jobs | Category: Art and Animation, Game Colleges/ Schools, Game Developers, Game Programmers, Games Designers, gamesschool.com, Online Gaming | Comments are closed Ilkka Paananen, CEO of Finnish nextgen Mobile developer Supercell talks to Game Careers Ilkka Paananen, CEO of Supercell in Helsinki, talks to David Smith of Interactive Selection and Game Careers at Develop in Brighton. Ilkka has more than ten years of experience in start-ups, managing growth and international expansion, as well as fund raising and exits. He was the founding CEO of Sumea, and grew it become one of the top developers and publishers of mobile games, with a massive distribution network of over 100 channels thatincluded every major European carrier. Based on Sumea's leadership position in Europe, Ilkka and the company's founders sold Sumea to Digital Chocolate in 2004. After the merger, Ilkka served as the Managing Director of the European operations for two years before being promoted to President to lead the global publishing operations of the company, which consisted of the studios in Helsinki, Barcelona and Silicon Valley. In late 2010, Ilkka joined Supercell as the CEO to lead the growth plan of the company and help it become the leader in the next generation online games. Ilkka has graduated with Honors from the Department of Industrial Management at Helsinki University of Technology. His advice for those thinking of applying to a company like Supercell: "We are looking for people who have some online and social experience. I think the best way to apply with us is first of all play our games and take a look at what we are trying to achieve. Think about how, as an employee, you can help us to achieve our vision. Put that all in an email along with some references, and lets get in touch." See the full clip here: IFrame Share Posted by: David Smith | September 9th, 2011 | Tags: Finland games jobs, Ilkka Paananen, Nordic Games jobs, supercell finland, supercell jobs | Category: Developer Management, Game Developers, Games Designers, gamesschool.com, Online Gaming, Publishers Platforms | Comments are closed Patrick O'Luanaigh, CEO of UK online developer nDreams talks to Game Careers at Develop Patrick O'Luanaigh, CEO of nDreams in Guildford talks to David Smith of Interactive Selection and Game Careers in Brighton. nDreams is an independent developer/publisher specialising in innovative online games. Previously Patrick was Creative Director at SCi and Eidos, where he was responsible for the design and gameplay of all projects, and formerly Head of External Development at Codemasters. nDreams are growing rapidly and now have over 20 staff and have several major projects that launched prior to the Develop conference. His advice for those wanting to apply to nDreams: "For me its all about passion and enthusiasm so I think coming along with keenness and a willingness to work hard and do some research. We still have people come to interviews who haven't checked out the company's website, don't really know what we do...we do a lot of Playstation Home stuff for example, so if people come along and have no idea what Playstation home is, it is never a good sign at interview. So research and have passion!!" View the full clip here: [EMBED] Share Posted by: David Smith | September 2nd, 2011 | Tags: game developer surrey, ndreams aurora, ndreams jobs, ndreams patrick, Patrick O'Luanaigh, playstation home developer | Category: Game Colleges/ Schools, Game Developers, Game Programmers, Games Designers, gamesschool.com, Online Gaming | Comments are closed Ella Romanos, MD of Online and Mobile developer Remode Studios with Game Careers Ella Romanos, MD and co-owner of Remode, an interactive production and game development studio in the UK, talks to David Smith of Interactive Selection and Game Careers in Brighton. Remode create their own original games and also work with clients and partners to deliver interactive content across web, mobile and gaming platforms. Remode's debut game, Mole Control, was released worldwide in 2010 across Steam and other PC download portals and was a finalist in the European Europrix Multimedia Awards. The game has subsequently been published at retail in North America by leading casual game publisher Mumbo Jumbo and is currently on sale in stores such as Amazon and Walmart. Client projects include an iPhone/iPad game for CITV's show Tati's Hotel, online games for TV shows such as Franklin & Bash and Top Chef, a training simulation for PADI and an online virtual world for kids. Ella grew up between Asia, Africa, the Caribbean and the UK, and in 2008 received a 1st class honours from University of Plymouth's Digital Art & Technology BSc. Having previously worked for London-based Specialmoves, her background is in programming and user-centred design, but she now spends most her time on business development, project management, strategy and sales! She was a finalist in the 2011 UK Women in Technology awards `Innovator of the Year' category, speaks at international conferences such as MIPTV and Develop and has co-founded the South West's first games conference, Extended Play. Her advice for job seekers looking to apply to smaller company like Remode: "I think the biggest difference between the bigger studios and small ones like us is that whilst you need to be good at something, you also need to have a broader skill set. So if you are an artist you may be best at modelling, but you probably also need to be able to do other stuff as well to pitch in on projects." View the full clip here: [EMBED] Share Posted by: David Smith | September 2nd, 2011 | Tags: Ella Romanos, games jobs, games plymouth, games south west, remode games, Remode Studios | Category: Game Colleges/ Schools, Game Developers, Game Programmers, gamesschool.com, Online Gaming | Comments are closed Harry Holmwood of Games Consultancy HeldHand talks setting up a company to Game Careers. Harry Holmwood of Heldhand talks to David Smith of Interactive Selection and Game Careers at Develop in Brighton. Harry started his career as a games programmer, designer and musician, working for a start-up developer before heading to Sony to help them launch their first PlayStation. In 1996, he founded a game development studio, which was listed on the AIM market of the London Stock Exchange in 1999 with a -L-20m valuation and went on to launch an online service which was sold in 2001. He was also a director of a pioneering motion gaming company sold to US group PDP in 2008, and spent two years in San Diego, California, as PDP's VP of Software and Licensing. He advises numerous companies and investors in and around the entertainment and technology sector, lectures at industry and academic seminars, helps troubled businesses survive and healthy ones grow. Harry's advice for job seekers looking to get into the games industry: "Make sure you know what you are getting into. A lot of people play a lot of games; they love Call of Duty and think it would be great to do that all day. The reality is its incredibly hard work and it can be very stressful. If you are working on one of those big games you are one of 400 people, a pretty small part of the equation. It can be a lot more rewarding if you are in a small team doing your own creative thing, but then earning a living that way can be very challenging. You got to know you want to do it and you have to know which bit of the industry you are passionate about. It's no longer the case (other than in those small iphone games) where you can be a generalist and do everything. Make sure you have a great degree. If you are on the technical side make sure you have the maths and physics to back that up. Its a software engineering discipline still, or a creative discipline, or an art discipline. Make sure you understand the tools, make sure you study hard. If you want to get into the industry nowadays, really you need a portfolio and not just a CV. You have to have created your own demos, ideally created your own games. But the beauty of it is its now possible for you to do this whether you are developing stuff for the Xbox as an indie, developing a web game, making an iphone game. You can do all of those things and get distribution, even if it's not a successful product it shows that you have the get up and go and the tenacity that you are going to need if you want to stick it out in games, because it's pretty tough." See the full clip here with apologies to Harry for the green halo: IFrame Share Posted by: David Smith | September 1st, 2011 | Tags: games advisor, games entrepreneur, games investor, games jobs, Harry Holmwood, Heldhand | Category: Developer Management, Game Colleges/ Schools, Game Developers, Game Programmers, gamesschool.com | Comments are closed Older Entries >> Copyright DS Interactive Ltd. 2011 - All Rights Reserved Powered by WordPress & the Atahualpa WP Theme by BytesForAll. Now with Tutorials & Support

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