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#[1]RSS * * [2]UGO.com * * [3]1UP.com * * [4]MyCheats * * [5]GameVideos * * [6]Free Games * * [7]Actress Archives * * [8]GameTab * * [9]HeroMachine * * [10]DVD and Blu-ray [11]Where Gamers Call Home [12]My 1UP Points: 5 Rank: Nooblet [13]Sign in to save your progress! [14]Log In * + [15]PS3 + [16]Xbox 360 + [17]Wii + [18]PC + [19]DS + [20]PSP * [21]Games * [22]News & Reviews + [23]News + [24]Reviews + [25]Previews + [26]Features + [27]Blogs + [28]Cover Stories * [29]Cheats * [30]Videos + [31]Gameplay + [32]Trailers + [33]Funny + [34]Shows * [35]Shows + [36]Games, Dammit! + [37]Retronauts + [38]Active-Time Babble + [39]1UP @ YouTube * [40]Community + [41]My 1UP Page + [42]Latest Blogs + [43]Who's Online + [44]Clubs + [45]Trivia + [46]Contests + [47]Boards + [48]1UP @ Facebook + [49]1UP @ Twitter [BUTTON Input] (not implemented)_____ ____________________ [50]Cover Story: It Came From Outer Space! Feature * [51]Share it: * * [52]Tweet * Header 20 Years Ago, Sega Gave Us the Sega CD Why the Genesis' first add-on was a lot better than you probably think. By: [53]Jeremy Parish October 16, 2012 Gamers love to look backward and celebrate anniversaries, but yesterday came and went with very little to-do about the fact that it marked 20 years since the U.S. launch of the Sega CD. I suppose that's because, in the eyes of many gamers, the Sega CD was something of a flop. A disaster. A waste of time and money. I disagree. The Sega CD was one of the best and most successful console add-ons ever. It sold more than six million units during its lifetime -- almost 50% more than the much-vaunted Famicom Disc System that so many people use as a touchstone. Admittedly, that's not apples-to-oranges (as the FDS never left Japan), and NEC's Turbo CD/Turbo Duo racked up sales closer to 10 million (though I'd argue the CD expansion was far more critical to the TurboGrafx-16 success than to the Genesis, which did quite well on its own). Still, you can name plenty of terrible peripherals and expansions throughout console history, but the Sega CD wasn't one of them. It enjoyed a fairly long life, played home to great games, and greatly expanded the value and utility of the Genesis. I'll admit I wasn't one of those six million gamers; I simply made use of their hand-me-downs. My first experience with the Sega CD came well after the fact: I found one in a pawn shop for $30 in 1998 and somehow managed to get it working despite the myriad little parts and connectors it required. Make no mistake, the Sega CD wasn't cheap; it launched at $299, more than the Genesis' not-insignificant price of $189, which of course you had to pay separately. (Altogether, that's $800 in today's money. Inflation, folks!) Still, I may have come late to the party, by which point I'd been enjoying more powerful CD-based consoles for a couple of years, but I still found plenty to like about Sega CD. Its graphics didn't look as nice as Saturn's, and its loading speed was glacial next to PlayStation, but the games were solid. And that, ultimately, is what matters, right? The Sega CD brought several tangible benefits to the Genesis. The most obvious of these was additional storage space, which of course mostly manifested in the form of full-motion video sequences. This in turn led to plenty of really terrible FMV games, but those were hardly exclusive to the Sega CD: The industry as a whole was in love with the misbegotten "Siliwood" concept in the early '90s. Sega CD games could ostensibly be less expensive than comparable Genesis games, which came in handy once some of the later cartridge releases started looming toward the $100-mark. It offered internal RAM for data storage, enhanced the Genesis' audio capabilities, and -- most importantly! -- functioned as a karaoke machine. Perhaps the greatest sign of the Sega CD's value and success is that Sega not only offered multiple versions of it, they completely redesigned the Genesis around the second Sega CD model. [INLINE] The original Sega CD model stacked beneath the Genesis, serving as a sort of base -- not unlike the design of Nintendo's Famicom Disc System. This made for a compact set-up, but the tray-based interface proved to be untenably fragile in a time when the median age of gamers hovered in the early teens. Once the 32X arrived, this model also allowed players to build the famous Tower of Power. [Image source: [54]Retrouprising.com] [INLINE] The revamped Sega CD required a new design for the Sega Genesis (the Model II), allowing them to sit side-by-side in a large tray included with the Sega CD. Though much less space-friendly than the first model, the top-loading Sega CD proved to be considerably more durable than its predecessor. [INLINE] The best Sega CD model -- and one of the greatest game consoles ever made, period -- came somewhat later when Sega managed to shrink both the Genesis and the Sega CD into a single unit the size of a Sony Discman called the CD-X. Its excellence makes it fairly expensive on the aftermarket, unfortunately, but for true 16-bit aficionados this portable dual-format device is an absolute necessity. [Image source: [55]Wolfsoft.de] [INLINE] The Sega CD also appeared in few other variants: Two models of "Wondermega" (a JVC-manufactured device that essentially served as a larger take on the CD-X concept and came to the U.S. as the X'Eye) and an expansion for the bold boondoggle LaserActive.[Image source: [56]SEGA Hardware] I think it's easy to conflate the Sega CD with the much less successful 32X, which tainted just about everything it touched. But taken on its own merits, the Sega CD had much to offer -- solid tech that more than doubled the Genesis' raw hardware power, interesting capabilities, and a strong software library. What's the 1UP community take on the Sega CD? Do you have your own fond memories of the system, or do you see it as a tragic flop? What are your favorite Sega CD games? Let's talk shop below and in the blogs. _______________________________________________________________________________________________________ Our Picks: The Best and Most Fascinating Sega CD Games Six of one, a half-dozen of the other. [Screens courtesy of [57]Hardcore Gaming 101.] [INLINE] [58]Lunar Eternal Blue Eternal Blue took the workings of its charming-but-simplistic predecessor, The Silver Star, and expanded on them with a larger quest, more nuanced systems, and escalated difficulty. The Working Designs localization of the game has come under fire from players who feel the changes they wrought on some of the mechanical underpinnings -- namely the requirement to spend experience points in order to save -- compromised the game or made it needlessly difficult. Personally I can't say I agree; any experienced role-player should be able to complete the game (including the infamous mid-game sticking point Borgan) without too much trouble. Besides, it's worth the trouble to experience one of 16-bit gaming's finest RPGs, which explored the far-future outcomes of its predecessor's story and offered some interesting surprises of its own (including a huge and challenging post-game quest to find the happy ending). _______________________________________________________________________________________________________ [INLINE] [59]Keio Flying Squadron I still can't believe this made it over to the U.S. unchanged in the anime-phobic, pre-Sailor Moon, pre-DragonBall early '90s, but there you have it: A side-scrolling shoot-em-up starring a young, dragon-riding girl in a bunny suit. Even more surprisingly, the game is set firmly in a wacky anachronistic version of 19th Century Japan and makes no apologies for it. While the Sega CD had better shooters (including a port of Johnny Turbo favorite Lords of Thunder), Keio merits a look for its sheer visual splendor and the uncharacteristic (for U.S. release of its time) Japanese-ness of it all. _______________________________________________________________________________________________________ [INLINE] [60]Popful Mail Another cutesy anime-inspired action game, this one came from a combination of Sega, Falcom, and Working Designs. As an action RPG, it takes cues directly from Monster World, Zelda II, and Castlevania III (what with its multiple, swappable protagonists). Aesthetically, though, it owes much more to comical anime like Slayer. Working Designs often came under fire for funnying-up their localizations, but I can't imagine anyone else translating a game this gloriously goofy (but also tough). _______________________________________________________________________________________________________ [INLINE] [61]Snatcher If you've heard of any Sega CD game, it's probably this one. Snatcher has acquired quite the glowing legacy thanks to its being an early, story-heavy project by Metal Gear designer Hideo Kojima. While its greatness does tend to be a bit overstated at times, it's definitely a lovingly crafted piece of work and any fan of Metal Gear owes it to themselves to play it someday. All of Kojima's quirks are in full view here, from his cheerful misappropriation of Hollywood imagery to the not-entirely-gentlemanly treatment of the game's females. Oh, and self-referentialism, too! Kojima may only have had a single Metal Gear game under his belt when Snatcher first debuted in Japan (way back in 1988), but that sure didn't stop him from dropping all kinds of nods to his previous work. Pricey on the aftermarket, but definitely worth borrowing from a rich friend. _______________________________________________________________________________________________________ [INLINE] [62]Final Fight CD During the 16-bit console wars, fans of each system liked to point to their respective walk-and-punch brawlers as proof of superiority. The Super NES had the Final Fight games, boasted Nintendo fans. Nintendo's Final Fight games were tragically compromised wastes of silicon, countered Sega advocates, and anyway what does the Super NES have that compares to Streets of Rage? Final Fight CD sure threw a wrench in that argument: A 16-bit rendition of Final Fight featuring cooperative multiplayer and all three protagonists, elements missing in the Super NES version. This might have been the killing blow if not for the fact that it arrived a full year after the Super NES-exclusive port of Street Fighter II hit stores, rendering Final Fight CD much less exciting than it might have been if it had arrived earlier. But Sega fanatics appreciated it anyway. _______________________________________________________________________________________________________ [INLINE] [63]Sonic CD Often cited as the single greatest classic Sonic game, Sonic CD brought newfound complexity to the series with its time-travel elements. Before the baroque complications of Lock-On Technology and Sonic 3's elaborate, momentum-breaking stage designs and gimmicks, Sonic CD explored the classic Sonic formula with panache and style, creating a game almost universally adored among the Sonic faithful. Just don't get them started on the American soundtrack. _______________________________________________________________________________________________________ [INLINE] Panic! If Keio Flying Squadron seemed unusually whimsical (in an anime sense of the word) for its day, Panic! was flat-out weird. A collection of minigames and non-interactive events bound together with some of the trippiest animation yet seen on a console system, Panic! serves as a direct antecedent to the likes of WarioWare, even if it's considerably less of a game. _______________________________________________________________________________________________________ [INLINE] [64]Heart of the Alien Did you know Eric Chahi's Out of This World had a sequel? This Sega CD adventure follows up on the first game by focusing on Lester Knight Chaykin's alien companion yet seems to have been largely forgotten by history. Unfortunately, it's not as promising as it sounds; by all accounts, the sequel lacks the magic of the original -- possibly because Chahi had no involvement in its creation. _______________________________________________________________________________________________________ [INLINE] [65]Silpheed Though hardly the greatest shooter ever made by any means, Silpheed's Sega CD version merits mention simply for its technology. Unlike its earlier renditions on Japanese PCs, this conversion went for a next-gen look by combining polygonal ships on a "scrolling" prerendered FMV background that attempted to replicate the look of the blocky ships. For the untrained eye, it was a startling effect: Like a real 3D game, smooth and sophisticated. Of course, it was all a load of fakery, but then so was Donkey Kong Country. A creative solution to working around the technical limitations of 16-bit hardware. _______________________________________________________________________________________________________ [INLINE] [66]Night Trap As a game, Night Trap is nothing much to speak of. It was your typical FMV adventure game, where you viewed grainy video clips through a barely interactive interface, making opaque choices that would yield utterly arbitrary results. The game's legacy instead results from the role it played in Congress' scaremongering hearings on video game violence; its game objectives were mischaracterized either through ignorance or deliberate obfuscation, transforming it from bland and barely titillating FMV adventure to child-corrupting sexual boogeyman. Thank goodness that sort of thing could never happen in this more enlightened day and age! _______________________________________________________________________________________________________ [INLINE] Afterburner III Forget Heart of the Alien -- did you know there was a third Afterburner game before Climax? It never showed up in the arcades, though; instead, it came to the world as a Sega CD exclusive. And much like 32X exclusive Zaxxon's Motherbase 2000, it was a piss-poor misuse of a great Sega franchise. _______________________________________________________________________________________________________ [INLINE] Citizen X As yet another FMV-heavy action title, nothing about Citizen X's play mechanics stand out in particular. What makes this game interesting is that it was "lost" for almost a decade, only to be unearthed and released in 2004 by a company dedicated to restoring canceled games. In the process, it helped spark a modest revolution of modern-day "new" Genesis and Sega CD releases. A great system never dies, you see. * * [67]Share it: * [68]E-mail it * 62 Please Recommend 1UP on Facebook IFRAME: [69]http://www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2F1UP&layout=standard&show_ faces=true&width=540&action=like&colorscheme=light&height=80 Comments (52) [70][LINK] * [71]pixeldojo * a plus Posted: Oct 25, 2012 12:00AM PST by [72]pixeldojo a plus nice feature keep it up guys [73]Flag | [74]Reply * [75]rpmorri * Lunar: Silver Star Story and Eternal Champions CD... Posted: Oct 24, 2012 12:00AM PST by [76]rpmorri Oh, the memories...and the hours wasted. [77]Flag | [78]Reply * [79]Arkanoid2012 * huh Posted: Oct 24, 2012 12:00AM PST by [80]Arkanoid2012 "The best Sega CD model -- and one of the greatest game consoles ever made, period " wow really? [81]Flag | [82]Reply * [83]Kremzeek! * Got one for Xmas back in the day Posted: Oct 23, 2012 12:00AM PST by [84]Kremzeek! I proceeded to rent Lunar: The Silver Star two days later. I plowed through that sucker in five days and nights. That game, and the memory of those five days and nights was worth it alone. I never got to play Eternal Blue on there - just the PS1 remake - but I ended up buying that same Lunar copy from the rental place after they started selling off their Sega CD inventory. Still have it, and still play it on emulator about once a year. The PS1 remake has its pros, but the original is still tops for me. That version of that game will always, always be in my top 5 of all-time. [85]Flag | [86]Reply + [87]sup3rmanning + Yes Posted: Oct 23, 2012 12:00AM PST by [88]sup3rmanning It was awesome! I had wanted a sega saturn and my family got me the X Eye the article mentions. I had no idea how cool it was. I had Lunar Silver star and Eternal Champions. Silver star is one of the greatest RPG's ever made along with Dragon Warrior IV for NES. [89]Flag * [90]Skyliner80 * SNATCHER!!!! Posted: Oct 23, 2012 12:00AM PST by [91]Skyliner80 Highly recommended for you cyber-punks. From the opening credits to the ending message, the game is one of the best in the system. Also in same light but not as spectacular: Super Adventure Cobra and Rise of the Dragon. Shout out to Shining Force CD, Popful Mail, Lunar series and ROAD AVENGER!!!! [92]Flag | [93]Reply * [94]stewy * Afterburner III was an arcade game... Posted: Oct 22, 2012 12:00AM PST by [95]stewy Or, more precisely, Afterburner III on the Sega CD was a port of the arcade game Strike Fighter, which was the sequel to G-Loc. Great article. I love to see the Sega CD getting some ink. [96]Flag | [97]Reply * [98]bee2005 * Only CD Posted: Oct 19, 2012 12:00AM PST by [99]bee2005 Now 20 years later, Sega give us the only CD [100]Flag | [101]Reply * [102]DarkSideSol * A great unit but not the 1st of its kind Posted: Oct 19, 2012 12:00AM PST by [103]DarkSideSol The Sega Cd was pretty sweet as a precursor to the Saturn but a lot of times its credited as the 1st CD based gaming unit. It was not. the Turbo graphx CD add on happended 1st though in Japan only I think - the turbo duo (which added the cd drive) was later releaesed in the US. [104]Flag | [105]Reply * [106]Zerothe * Me as well a first day buy. Turbo CD also. Posted: Oct 18, 2012 12:00AM PST by [107]Zerothe I liked Night Trap, I thought it was pretty cool making different things happen at different times and being a movie with real people I liked it. Also liked Sewer Shark ( dog food) :) The boxing game was alright too. I loved both Lunar games and Dark Wizard. Even the Turbo CD with it's laughable voice work on Fighting Street was nice too. Try again kid, hahahah. [108]Flag | [109]Reply * [110]SegaDreams * Got mine first day available Posted: Oct 18, 2012 12:00AM PST by [111]SegaDreams Picked it up on original sega cd on the day of release. I was 16 years old and had been saving all I could for a long time. At the time it was the most money I had ever spent on one purchase. Still have it sitting on the self and all the great games like Snatcher, Lunar, etc. I love this system as well as the Saturn and Dreamcast. Sega does what nintendon't. [112]Flag | [113]Reply * [114]trip300 * segcd Posted: Oct 18, 2012 12:00AM PST by [115]trip300 My brother was always bringing home random consoles when I was younger. We've dicked around with the turbo graffix 16, the 3do and that one system the Atari came out with around that time but fuck me if I can't remember what it was called. No we never did get the honor of owning a Sega CD and we didn't know anyone who had one either. It was way to damn expensive. [116]Flag | [117]Reply + [118]GaijinD + Here's a reminder. Posted: Oct 18, 2012 12:00AM PST by [119]GaijinD IFRAME: [120]http://www.youtube.com/embed/nxuna944dls [121]Flag * [122]Necroserpent * Still My Favorite Console!!! Posted: Oct 18, 2012 12:00AM PST by [123]Necroserpent I second everything in this article. I had a Sega CD (version 2) as soon as it came out and I was floored by how fun these games were. Some of my favorite games ever debuted on this system including Lunar The Silver Star, Lunar 2 Eternal Blue, Dark Wizard, Vay, Popful Mail, Ecco the Dolphin, and Sonic CD. Except for having to buy a RAM cartridge, the system never gave me any bugs. It's nice to see this amazing system given recognition. [124]Flag | [125]Reply * [126]TheAtomicCow * My very first CD player. Posted: Oct 18, 2012 12:00AM PST by [127]TheAtomicCow Sega CD will always hold that distinction for me. I also managed to build my tower of power and I wouldn't have it any other way. Lunar Silver Star blew me away at the time. Sonic CD is still the best Sonic game ever made, and the CD versions of NBA Jam , Leathal Enforcers, and Mortal Kombat were some of the best arcade ports of the time. [128]Flag | [129]Reply * [130]Jedite * Not to be Forgotten Posted: Oct 18, 2012 12:00AM PST by [131]Jedite Sega Cd had really great schmups. In addition to the ones you listed, remember Robo Aleste & Lords of Thunder. Back when you could pop the CD into a music player & get a free soundtrack! Used to listen to those all the time. Also remember Third World War? Never got ported for anything. C'mon PSN or XBLA, WiiWare... [132]Flag | [133]Reply * [134]SargeSmash * Also late to the party. Posted: Oct 18, 2012 12:00AM PST by [135]SargeSmash I picked mine up from a friend about the time the Dreamcast released. Got the whole deal, Genesis and all, for $30. And, um... copies of the best RPGs on the system. Much fun was had. Lunar 2, in particular, is probably the best game on the system, and is definitely one of the best RPGs of that era. I even prefer it to the PSX remake. And Popful Mail is outright hilarious. Totally worth playing, and using all the characters for the conversations, to boot. [136]Flag | [137]Reply * [138]VampyreMike * Awesome! Posted: Oct 18, 2012 12:00AM PST by [139]VampyreMike I had very fond memories as a kid growing up with a Sega CD, I was always blown away by the FMV games. Like the writer of the article I got one years after it's demise and loved it! I run a small fan site called Sega CD Universe and post small reviews on you tube as well. I love that this article came to see the light of day, great stuff! And hopefully it shows off some great clasic gaming to the younger people who know not of it =) [140]Flag | [141]Reply * [142]Captain_Gonru * A few other notables Posted: Oct 18, 2012 12:00AM PST by [143]Captain_Gonru Wing Commander and Star Wars Rebel Assault both had (for their time) awesome graphics and really fun gameplay. As someone who lacked a decent PC at the time, it was my first experience with Wing Commander. Also, Rise of the Dragon was a good point-and-click/action game for it's time on a home console. Plus, it gets extra points for not using terrible FMV to advance the story. One other thing. I'm glad there has only been a passing reference to Sewer Shark. I just hated that game. [144]Flag | [145]Reply * [146]GenesisDoes * My tower of power is sitting right in front of me Posted: Oct 17, 2012 12:00AM PST by [147]GenesisDoes Unfortunately, i didn't get my hands on it until it was $30. But there it sits regardless. :D [148]Flag | [149]Reply * [150]Necdilzor * Any recommendations... Posted: Oct 17, 2012 12:00AM PST by [151]Necdilzor ...of SEGA CD games? (Except Lunar, already played them... the most charming games I've ever played) [152]Flag | [153]Reply + [154]Captain_Gonru + A couple Posted: Oct 18, 2012 12:00AM PST by [155]Captain_Gonru Flink and Chuck Rock 2: Son of Chuck are both good platformers, in addition to the aformentioned Sonic CD, which is one of my all-time favorites. [156]Flag * [157]Mr.LametoWatch * No, It Isn't Better Than I Think.... Posted: Oct 17, 2012 12:00AM PST by [158]Mr.LametoWatch ... because I think it is downright awesome! [159]Flag | [160]Reply * [161]Gmegaman3504 * Sega cd was good despite its price Posted: Oct 17, 2012 12:00AM PST by [162]Gmegaman3504 sega cd was good despite its price 3 games come to mind that i loved lunar silver star,sonic cd and the insane sol feace or sol deace whatever you want to call it that was so insane it took a cheat code of 100 lives to beat it was so hard it was too much money though the only bad thing i seen about the system at the time. [163]Flag | [164]Reply * [165]MattyB * Eternal champions CD! Posted: Oct 17, 2012 12:00AM PST by [166]MattyB Mine is still hooked up to my tv. [167]Flag | [168]Reply + [169]Mr.LametoWatch + I'd Buy THAT For A Dollar! Posted: Oct 17, 2012 12:00AM PST by [170]Mr.LametoWatch Actually, no, I got my copy for $.99 complete. [171]Flag * [172]DaMan01 * Soulstar Posted: Oct 16, 2012 12:00AM PST by [173]DaMan01 Soultstar seemed like a nice imitation for Galaxy Force on the console when it actually turned out to be much more which put the systems scaling to work, and having a transforming fighter/mech/vtol copter was pretty cool too. [174]Flag | [175]Reply * [176]CountZeroInterrupt * Overlooked by modern retroclones Posted: Oct 16, 2012 12:00AM PST by [177]CountZeroInterrupt Sadly, all of the Genesis retro-clone consoles that have been coming out in the past few years haven't supported the Sega CD. I kind of hope future systems of this kind (3rd party Genesis consoles) will start incorporating Sega CD support. (Also, as an aside, why have we not gotten TurboGrafx/PC Engine retro clone consoles yet). [178]Flag | [179]Reply + [180]Pacario + Probably the CD Drive Posted: Oct 16, 2012 12:00AM PST by [181]Pacario I have to assume it's because making clones of a cartridge based system is both a simpler and cheaper process than manufacturing a machine with actual moving parts and an optical laser. Also, producing a machine reliable enough to read old, scratched discs is probably more trouble than it's worth, and there probably are not enough gamers interested in the Sega CD/Turbo Duo anyway to justify the expense of creating a new machine. [182]Flag * [183]nsonic79 * got mine at a pawn shop too. Posted: Oct 16, 2012 12:00AM PST by [184]nsonic79 I wouldn't have given it a second thought if it wasn't for Lunar coming with it. I recalled seeing the color print ads for that game in my EGM/Gamefan/Gamepro magazines. Begged my grandpa to buy it for me and in return I would mow his yard for two years. When he did buy it for me I not only mowed it for two years, but I trimmed, weeded, gardened and restocked his firewood for his woodstove as well. oh yes, it IS that good. Got too caught up in "octoberween" to remember this anniversary. And I just got my tri-system set up revamped to boot. Thanks for the reminder! [185]Flag | [186]Reply * [187]GaijinD * I grabbed an X'Eye well after the fact. Posted: Oct 16, 2012 12:00AM PST by [188]GaijinD It's still pretty boss, though. Fair point that people conflate it with the 32X, though I think part of the problem may also be that the bad games were so infamously bad that they're all many people remember. Too bad, considering that some legitimately great titles are still only on Sega CD. Also, I did [189]this, though I admit it's more production experiment than actually informative video. [190]Flag | [191]Reply * [192]San_Andreas * Man.... Posted: Oct 16, 2012 12:00AM PST by [193]San_Andreas ...I would have considered the Sega CD a worthwhile buy just for Lunar and Lunar 2. Alas, I was a kid and didn't have the means to raise the money for a Genesis + Sega CD combo, so I settled for a SNES instead. Thankfully I was able to experience the PS1 versions of those great games, but I would still like to see the original versions. [194]Flag | [195]Reply + [196]ArugulaZ + Warning! Posted: Oct 16, 2012 12:00AM PST by [197]ArugulaZ Prepare for really, REALLY dated pop culture references. Two of the demons in Lunar talk just like Beavis and Butthead! [198]Flag + [199]San_Andreas + Yeah.... Posted: Oct 16, 2012 12:00AM PST by [200]San_Andreas ...I'm aware of the Clinton jokes and all. Still funny stuff. Although I might add B&B are at least still making new episodes so they're not as dated now as they were a few years ago. :) [201]Flag + [202]Epic Greenman + Unfortunately Posted: Oct 16, 2012 12:00AM PST by [203]Epic Greenman B&B got cancelled again. The first good thing on MTV since Daria and they decided to give us more episodes of 16 and Pregnant instead. [204]Flag * [205]bmb619 * CDX Posted: Oct 16, 2012 12:00AM PST by [206]bmb619 i picked one up from Ebay around February of this year, and i recently just bought a Backup RAM Cart for it. now i just need 2 pick up Snatcher, Lunar, and some other games for it, and this system will be complete. [207]Flag | [208]Reply * [209]sean697 * To this day Posted: Oct 16, 2012 12:00AM PST by [210]sean697 My CDX is still my primary Sega Cd and genesis player. I got one right away when it came out due to needing a smaller console while living out of a closet basically when I was going to school in the Navy. The Sega Cd had some really great games, and some bad, but what it had you couldlay nowhere else. By the time the play station and Saturn came out anime cutscenes and storytelling whereretty common place, but for a few years the sega cd was the only place you could get that. I just got ordered an everdirve cart so this now is gonna see some action with some Japanese Sega CD games I couldnt player before. [211]Flag | [212]Reply * [213]xDIRTYSOUTHx * Those were the days.. Posted: Oct 16, 2012 12:00AM PST by [214]xDIRTYSOUTHx I had Sega + Sega CD Model II + 32X Addon + GameGenie it looked like a tower of gaming POWAH!! Night Trap was such a effed up game but for some reason I liked it. SHOOT THE TUBES DOG MEAT!! [215]Flag | [216]Reply * [217]HappyGamer81 * Great memories Posted: Oct 16, 2012 12:00AM PST by [218]HappyGamer81 when I was in 8th grade got a SNES as a gift (with Donkey Kong bundle, so it was late in it's life span). But I already had a super famicom with the SNES converter so I took the system back to Toys R Us without the gift giver's knowledge (lol, it woulda been mean to let em know) and traded it in for then 99.99 sega CD. I had about 49 bucks left so I went to Babbages, and picked up Lunar Eternal Blue. Best decision I've ever made. The game changed me in alot of ways how I viewed story telling in games. [219]Flag | [220]Reply * [221]GamerSashi * Memories <3 Posted: Oct 16, 2012 12:00AM PST by [222]GamerSashi I fell in love with RPGs thanks to the Lunar Silver Star and Blue Star stories. I was such a hopeless romantic little girl LOL! Kiss [223]Flag | [224]Reply + [225]nsonic79 + though FFVI started it Posted: Oct 16, 2012 12:00AM PST by [226]nsonic79 lunar was what sealed it. lunar 2 was my first game reserve. still remember staeting that game in the middle of winter... [227]Flag * [228]ArugulaZ * EC CD Posted: Oct 16, 2012 12:00AM PST by [229]ArugulaZ I'm kind of shocked Eternal Champions: Challenge from the Dark Side wasn't mentioned. It's not a great fighting game, mind you, but it's likely the best on the system, and few games for ANY console have ever been as ambitious. It's also got some of the most disturbing fatalities I've ever seen, which is saying a lot considering the recent release of Mortal Kombat 9. One fight outside a Chicago theater can end with the ticket clerk whipping out a shotgun, climbing out of her counter, and blasting the fallen opponent into a writhing, barely solid mess. He's dead already! You can stop now! [230]Flag | [231]Reply + [232]nsonic79 + doj't forget the falling vent with saw blades Posted: Oct 16, 2012 12:00AM PST by [233]nsonic79 never understood why a shaft would have so many sawblade placements... [234]Flag * [235]eSPy86 * Good timing Posted: Oct 16, 2012 12:00AM PST by [236]eSPy86 Genplus Gx for the wii was just recently updated to have sega cd support! You can even use the wii remote as a 'light gun'. [237]http://code.google.com/p/genplus-gx/ [238]Flag | [239]Reply * [240]ngamer-90 * I never had Posted: Oct 16, 2012 12:00AM PST by [241]ngamer-90 A Genesis or a Sega CD for that matter but I remember playing Sonic on a Genesis at one time. Around my early teen years I saw an article about Sega CD games and I was kinda into Sonic at the time. I saw something about Sonic CD and I knew I had to try it. The question is I didn't know how because getting everything I needed to play it would surely rack up alot of money, one thing I didn't have alot of back then. Well as fate would have it, Sega was releasing Sonic Gems Collection, a collection disc with lot's of Sonic games I haven't played before. And there it was, the one game I wanted to play, Sonic CD and I knew I had to have that disc. I saved up my money and bought it for 20 bucks, 10 bucks less than the suggested retail price. I went home and played it on the Gamecube. I was impressed with Sonic CD, I loved the time travel mechanic, because you're playing on a level, you go through time and suddenly it's not the same level. Well it is but it's completly different, you had the past, present, and future. It was great and the sound track was also something that matched the game well. To this day, I view it in the same light as I view Super Mario World and it's one if not, my most favorite Sonic game. I may blog on this but if I can't well here's a comment. [242]Flag | [243]Reply + [244]Pacario + Also... Posted: Oct 16, 2012 12:00AM PST by [245]Pacario ...have that disc. Finally getting to play Sonic CD was cool, but it was Sonic the Fighters that really fascinated me--a block, early, one-on-one fighting game featuring what appeared to be a cartoony take on Virtua Fighter. It was an oddity then and now. I'm still waiting for [246]SegaSonic the Hedgehog, though. As far as I know, that's the last retro Sonic title to never see a home release, and I've always wanted to play it. [247]Flag + [248]kingsharkboi + One of the best Posted: Oct 17, 2012 12:00AM PST by [249]kingsharkboi Sonic CD was a probably my 1st true video game, along with Super Mario World. So I'm like you in holding those 2 platformers in high regard. One Grandparent house had Sonic to play at her house, and the other Grandparents had Super Mario World to play on SNES. That's how I fell in love with videogames for real. Also, though the game is in my top 20 favorite games ever, I have to say Sonic 3 and Knuckles was better...sorry Jeremy haha [250]Flag * [251]jgusw * Sega CD-X Posted: Oct 16, 2012 12:00AM PST by [252]jgusw Damn..., I really wanted one of those. That think still looks cool. I think you named every game I wanted on the Sega CD. I still hadn't played most of them. I finally got to play Sonic CD when it hit XBLA. I always heard that was one of the best Sonic games. I was disappointed with it. I guess I waited too long to play it, because I really think it sucks. [253]Flag | [254]Reply + [255]invidcyborg + Cd-x is finiky Posted: Oct 16, 2012 12:00AM PST by [256]invidcyborg I bought a brand new CD-X a year ago, it realy saves allot of space, but the problem is that it was picky on what games it played. It didn't like Silpheed or Dark Wizard to name a few. The sega cd version 2 was allot more reliable. [257]Flag + [258]Pacario + Sonic CD... Posted: Oct 16, 2012 12:00AM PST by [259]Pacario ...stands out mainly because of its more sophisticated gameplay (time travel) and its awesome soundtrack (contrary to the beliefs of some, both American and Japanese versions are good). I also think that, due to the many years Sega sat on Sonic CD--even excluding it from various Genesis collections--the game's mystique eventually grew among modern gamers. Of course, the game isn't quite as good as many claim today. Certainly, time traveling between eras was a bigger chore than perhaps it should have been. But the game still contains a sense of style and uniqueness long lost from the franchise since, and I think that's why it remains a fan favorite. [260]Flag + [261]jgusw + Thanks for the info on the CD-X. Posted: Oct 16, 2012 12:00AM PST by [262]jgusw I didn't know that, but it makes sense. Many devices that are merged together and compacted have their little problems. CD-X having such problems never really crossed my mind. @ Pacario - Yeah, I figured I was just too late to the game. I play it and there is no connection. There are no sweet memories that fill my mind from childhood. I play Sonic CD and I just see a dated game. I don't like the way it looks and I don't like the music. I wish I had never run into it. That way I can say, "all the 2D Sonic games from the 90s are good". I can't say that now. I tried several times and I still think Sonic 1, 2, & 3 are way better. [263]Flag + [264]sean697 + You might have had a bad disc. Posted: Oct 16, 2012 12:00AM PST by [265]sean697 o My CDX plays Silpheed and Dark Wizard just fine. In fact I have only ever played my dark wizard on my CDX and never had any problems. 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