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POV-RayUnofficial Older history & Bugs rainbow divider Look here for history on most recent updates Tenth upload of MacMegaPov (v 0.7); November 10, 2001 Bug fixes in this version: Like the previous version, this is a maintenance version. The rendering engine is still at 0.7 with no changes. Most changes are to ensure better compatibility under OS X and Classic versions with CarbonLib. MacMegaPov only: * Font set in the applications prefs dialog is now remebered when adding or removing fonts to the system fonts folder Please set the font prefs again when you run this update for the first time; * Fixed a bug in the batch when using default settings with source files without the extention '.pov'; * Added live resizing in all windows (OS X-only); * Improved speed in message window when parsing large scenes (OS X-only); * Fixed a few bugs in the material editor. This no longer crashes; * A source file is no longer touched if an external editor is set in the applications preferences dialog. Previously a file would always been marked as updated; * Better compatibility/stability under OS X. These are numerous little internal changes one would not notice right away. Nineth upload of MacMegaPov (v 0.7); July 17, 2001 Bug fixes in this version: This is a maintenance version. The rendering engine is still at 0.7 with no changes. Most changes are to ensure better compatibility under OS X and Classic versions with CarbonLib. MacMegaPov only: * Hitting the scrollbar no longer crashes the application under OS X.; * Added support for the mousewheel under OS X; * Fixed some dialogs, they would not present right under OS X; * Better Aqua support under OS X; * The preferences menu item is where it should be under OS X; * Added a 'Display Gamma' checkbox and edit field in the Misc pane of the (application) preferences dialog. Eighth upload of MacMegaPov (v 0.7); February 2, 2001 Bug fixes in this version: * Fixed precision bug in scallop_wave and sine_wave; * Fixed bug in media method 3 (by J. Berger); * Fixed bug in noise that appeared when performing huge translations (by J. Berger); * Fixed bug in isosurface causing a crash when parsing exp without braces; * Fixed bug in isosurface intersections. Spherical containers were not translated correctly; * Fixed bug in isosurface difference, where the differencing object enclosed the original completely: it left a ghost shadow; * Input files for idat_3D can be in all library paths. Previously they had to be located in the same folder as the scene file. All paths are searched now just like it is done for any include file; * Added missing code for the isosurface object. Interacts with 'open'; * Fixed the stars post_process filter; it now adds to the background instead of replacing it (12.16); * Fixed bug that caused a crash when PostProcess was running out of memory: error given now; * Fixed bug with ellipsoid, removed artifacts that appeared in some cases (by J. Grimbert); * Fixed a bug, reported by Nicolas Calimet, in the TransformPatch (line 1081 in Parse_Object_Mods()); * Fixed bug with uv_mapping when uv_vectors were not specified; * Fixed memory problems when using functions in animations: They are now destroyed after every frame; * Fixed some bugs in spline and copy_splines; * Fixed some glow bugs("size" should work properly now); * In the MegaPov manual, the chapters 5.2.11 , 5.2.12 , 5.2.14 and 8.3.5 are corrected / rewritten. MacMegaPov only: * Fixed bug that prevented MacMegaPov to run on some machines using the PPC 601 processor; * Input for idat_3D binary is fixed. The original 3DHEAD demo from Suzuki now renders. New in this version: * Added the sample_spacing patch in media (by J. Berger) (4.2); * Added a new type of emitting media to be used on clear backgrounds (by J. Berger) (4.3); * Added new post_process filters: "curves" (12.4), "limit_brightness" (12.9) and "raw_color" (12.14); * Added a new directive #set to change variables (by C. Huff) (9.22); * Added SPLINE_IDENT(T, TYPE) syntax (by C. Huff) (5.9.3); * Added ability to apply transforms to warps (by C. Huff) (8.12); * Added "spline_wave" waveform for patterns (by C. Huff) (8.11.2). MacMegaPov only: * This MacMegaPov v.0.7 has a carbonised version working on MacOS X or MacOS 8.1 and later. There is also a classic version for MacOS 7.5.1 through MacOS 9.x And for 68k machines, this version 0.7 is the very last update. Seventh upload of MacMegaPov (v 0.6a); October 14, 2000 Bug fixes in this version: * Fixed a bug in the proximity patch. If no sample_weighting vector was given, a random one was used. * In isosurface statistics, max gradient is reported again. * Fixed more memory leaks in isosurface. * julia sqr and power (^) are now allowed without version unofficial xx specifier: it is a legal keyword in POV-Ray 3.1. * The density file is again positioned from 0 to 1. The changes in 0.6 were obviously incorrect. Files written by the df3 patch are now flipped so that the result is correct. * With postprocessing, an error message is given if for some reason the input file could not be opened. Previously MegaPOV would crash. * In the isosurface, df3 in i_dat3d finally works. * Fixed a bug in transform when used like this: transform { DeclaredMyTrans }. * In the manual: correction in chapter 9.20: the formula used is :Red*0.3+Green*0.59+Blue*0.11 MacMegaPov only: * Several small fixes in the template dialogs, mostly esthetically. * Fixed pict input so that postprocessing can be done on a pict (Although we do not recommend this). Please make sure you use 100% quality if using pict for best results! * Find and replace for this example now works: pigment { Red } by //pigment { Red }. Previously you had to abort the program with command-option-esc! * Changed default finish phong and specular to 1.0 * Fixed the global settings panel. Not all values of all panels were written and saved correctly. * Allowed to set continue trace when 'Don't save image' is selected from the popup. Sometimes you do want to continue a previously partially rendered and saved image. * Fixed a bug in the preview of the material editor that could cause banding with some configurations. * Improved rendering speed of the preview in the material editor New in this version: * Updated the displacement warp patch to MP+0.3.2. This adds the type keyword. Updated section 8.9 displace warp in the manual MacMegaPov only: * In the isosurface library's panel we added parameters, values and containers that make sense. * Added 'Replace & Find Next' in the edit menu. If text is selected you can replace it and search for the next occurrence. Easy to selectively replace text without too much hassle. * Now you can also use find and replace to delete a part of the text by leaving the replace string blank. * Added a checkbox in the radiosity panel of the global settings template to turn radiosity on with the ini_option "+QR" * Added a checkbox in the app prefs (panel editor/misc) to prevent the computer from going to sleep while rendering. Some new models (G4, iMac) and portable computers will not render when they go to sleep. To make sure your computer continues to render check this box. The screen will still dimm, but the computer will only sleep (or shutdown) after the rendering has been finished. This checkbox is disabled if this option is not needed or available on your computer. Sixth upload of MacMegaPov (v 0.6); October 1, 2000 Bug fixes in this version: * Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream files * Fixed bug in image map when using 24 bit images. * Fixed bug in Compute_Disc_BBox(). * Allowed nested macro's again. * Fixed bug in interior_texture with csg. * Fixed bug with AxisRotFixPatch. * Fixed bug in idat 3d (isosurface). * Fixed bug in eval_pigment when declared. Crashed when no color map was specified. * Fixed bug in persistent variables. * Fixed cylinder cameras again. * Fixed scaling problem in blob. * Fixed a few things in blob pattern/pigment (threshold, strength, syntax, pigment, warnings). * Fixed occasional artifacts in superquadratic ellipsoid. * Fixed several memory leaks. * Fixed bug in corner-interpolated meshes (9.2.12). MacMegaPov only: * 'sys' now works for importing images. Was always broken. It now imports all formats supported by QuickTime (bmp, bum, gif, jpg, mac, pict, psd, sgi, tiff ...). * Fixed bug that caused interaction with message window when dragging item of batch to trash. * Made sure that the image window is redrawn before post processing (esthetical fix for mac only). * Fixed bug in image extensions when using default prefs in batch. * Fixed wrong syntax in normal/fractal pattern template. * Fixed an updating bug in the auto-include bevel in editor window. New in this version: * Spline identifiers can now be passed as macro parameters. * Added Mike Hough's updated uv_mapping (takes now all four corners) for bicubic_patches (8.6.4). * Added keep_data_file for post processing to allow continue (12). * Added filter all and transmit all for 24 bit images (9.2.11). * Added possibility to use phase and frequency keywords in an image_map (8.10). * Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9). * Added Chris Huff's noise_pigment (8.3.7). * Added Chris Huff's extensions to the blob pattern (8.3.1). * Added Chris Huff's extensions to the proximity pattern (sample_weighting and method 3) (8.3.11). * Added Chris Huff's new Math Post_process patches (12.8). * Added Chris Huff's atan_wave patch (8.11). * Added Chris Huff's vwarp() patch (9.18). * Added Chris Huff's glow patch (9.21). * Added documentation for Chris Huff's solid pattern in the manual (8.3.15). * Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3). * Added Phil Carig's (Pod) df3 output patch (9.20). * Created a new chapter in the docs to list all authors with there e-mail address and urls if available (14). MacMegaPov only: * Added a material editor with preview. * Added some panels for the missing pigment patterns (object, blob, blob-pigment, image_pattern, pigment-pattern, proximity, average, noise). * Added some panels for the missing normal patterns (object, blob, image-pattern, pigment-pattern, average). * Adapted the bicubic-patch panel to the 4 corner uv vectors. * Added 'filter all' and 'transmit all' options on the image map panel. * Added a panel for displace warp in the transformation template. * Added 'no_bump_scale' and 'accuracy' options to the normal template. * Added 'conserve_energy' button in finish template. * Added an option in prefs/editor/misc to set low cooperation or not when Pov works in the background. * Added the df3 output possibility in the output options popup. * If the 'select line' option is set in prefs this will also happen for 'goto line'. * Added some missing post process panels on the global-settings template. * Added atan_wave option in popups wave type. Fifth upload of MacMegaPov (v 0.5a); June 1, 2000 Bug fixes in this version: * Fixed variables that should be reset each time ( in init_vars (added init_frame_vars that is called before each frame)). * Fixed disc problems (removed fastdiscpatch). * Fixed long filenames in Post-processing with _PP - POV_NAME_MAX (windows-only problem in config.h). * Fixed bug with photons on average texture. * Fixed bug with media method 3 when samples = 1. * Fixed bug with parsing backwards compatibility and unofficial version number. * Fixed bug with mesh + uv + degenerate. * Fixed ttf for macintosh (converted True Type Font). * Fixed bug in complex function 'csqr' . * A warning is given when nested macros are used (not allowed anymore). * Fixed a refresh problem in the batch window after removing an item. * Corrected docs for chapter 8.3.13. Pigment pattern. * Corrected docs for chapter 5.9. Splines with variables New in this version: * Removed support for GIF image. * Added fastspherepatch. * Added fastpolypatch. * Added possibility to scroll in batch list while rendering. * Added possibility to open the corresponding text file and prefs when double clicking an entry in the batch list. * Added 'scroll and drop' to the batch list. * For the background picture in the graphical editor: added possibility to switch to grayscale image and brighten or darken the image. * When switching between programs, MacMegaPov's cooperation is automatically set to 1 (very cooperative) if it is in the background and reset to the original cooperation when brought to the front. Fourth upload of MacMegaPov (v 0.5); May 14, 2000 Bug fixes in this version: * Up and right vectors work again with cylindrical camera. * Fixed some photon gathering issues. * Fixed bug with photons on a texture_map. * Enhanced autostop. * Fixed some speed problems. * Fixed macro speed problem (for unused macros). * Better error for post_process if no output file is used. * Fixed continued render with post_process * Fixed bug when using post_process with PICT. * Fixed bug when using post_process with PNG. * Fixed #version precision errors problems. * Fixed smooth height field double illumination bug. * Fixed height-field lockup bug. * Enhanced pass_through. * Fixed media method 3 brightness bug. * Fixed media transformation bug (with Chris Huff's transformation patch). * Fixed memory leak in eval_pat. * Fixed radiosity crash (program lock-up). * Fixed problem using #fread with a file containing garbage. * Fixed problem with an error line containing %s. * Fixed info display of rows and columns. * Fixed the cabs2, creal, and cimag bugs. * Fixed a bug that occasionally appeared when using orient with area_lights. * Fixed 3D Noise (changes bozo, bumps, noise3d). No more plateau forming. * Corrected some minor programming faults. * Using global ini options for image width and height is now possible when partial image is not set. New in this version: * New pigment type: pigment_pattern (no more need for reset_children). * Added new keyword 'cutaway_texture' to be used with CSG intersect and difference (cross-section texture). * New filters by Chris Huff for post processing: add, clip_colors, color_matrix, convolution_matrix, exponent, find_edges, invert, multiply, normal, patterned_blur, posterize, stars. * Post processing result is written to a separate file, giving both processed and original image. * Removed #create (related to persistent scene objects - use 'label' instead) * Improved the speed for planes, discs, area_light, constant scattering media, bezier lathe... * Enhanced motion blur to include support for lights. * Added Chris Huff's 'vinv_transform' and 'Inverse Transformations' patches. * Possibility to save *almost* every template form. So, now you can create libraries of your preferred maps, profiles, objects, lights, camera's, headers, Multicopy objects, ... * If an entry with the same name appears in the 'Open recent' menu, the whole path is added to avoid confusion. * Drag and drop works with the batch. * Even when a scene is rendered without saving, the image can still be saved as PICT. * Added possibility to show alpha channel in display. * Added possibility to open official pov text files with their own prefs. Third upload of MacMegaPov (v 0.4); January 30, 2000 Bug fixes in this version: * Faster macro's (by Burton Radons). * Photons has an easier syntax now. * Changed syntax of bounded_by and clipped_by in isosurface. * Fixed the normal bugfix once more. * Fixed default{} bug. * Faster rendering of mesh and mesh2. * Fixed bug with metallic. * Updated statistics output for photons, motion_blur, and post-processing. New in this version: * Blinn "microfacet" highlights. * Post processing (focal_blur, depth, soft_glow) is now possible with MegaPov. * Changes in radiosity (load/save file, pretrace_start/end). * Changed 'smooth_color_triangle' syntax for more versatile triangle texture interpolation. * Chris Huff's blob pattern, proximity pattern, evaluate pigment/pattern, noise3d. * Array support for integrated i_dat_3d libraries by David Sharp. * Added hyperbolic trig functions, complex functions (David Sharp). * Added ridgedmf, heteromf, hex_x and hex_y to the integrated isosurface functions. * Added date, timer and tick functions to be used in in the scene source. * Added wavelength-dependance to fresnel reflectivity (uses dispersion properties, for producing realistic metals). * Adapted global_settings template to the new keywords. * Adapted finish template for blinn highlights. Second upload of MacMegaPov (v 0.3); December 22, 1999 Bug fixes in this version: * The buggy normal bugfix has been fixed. * Normal bugfix is now backwards compatible through the #version 3.1 keyword. * Fixed bug with ini_option and width/height. * Fixed FRAND range problem - crashed Linux. * Fixed ignore_photons and media problems. * Fixed light_groups and media problems. New in this version: * Added a new bump_scale_off option for normals. * Added conserve_energy for reflection+transmit (or filter). * Integrated i_dat_3d libraries. * Added possibility to use object syntax in Chris Huff's object pattern directly. Not necessary to declare it. * Adapted pigment and normal templates to use the fractal pattern. * Adapted finish template for blurred, variable and metallic reflection. * Adapted global_settings template for motion_blur and updated radiosity. First upload of MacMegaPov (v 0.2); December 12, 1999 Bug fixes in this version: * Fixed a bug in no_image/no_reflection when used with anti-aliasing method 2. * Edit color_map in custom color_map works again. * Fixed syntax error in blob threshold (blob object template). * Fixed creator for pict files. * Lot of bug fixes in normal. New in this version: * MacMegaPov is now a merged patch of UV_Pov 6.3, the Superpatch and our POV-RayUnofficial MultiPatch. * Added Chris Huff's object pattern. No support in the templates yet! * Added Chris Huff's interior_texture patch. No support in the templates yet! * Added Nathan Kopp's motion blur patch. No support in the templates yet! Seventh update on November 29, 1999 Bug fixes in this version: * Removed 2 serious bugs in the 68k no fpu version. It should not crash anymore! * Removed 1 serious bug in the 68k fpu version. It should be more stable now! * Added the bug fix in gamma with focal_blur again, because the bug in the anti-aliassing method 1 is also fixed. * Did some work on the transformation template. Indenting is ok now. * Fixed indenting bug in some templates. * Fixed bug in filter that appeared when pigment was used in texture{}. * The default folder is now always where the scene source is. This makes it easier to work with the isosurface if a data file is needed. * Fixed the isosurface shared libs. They were corrupt. (shared libs are PPC only!) * Fixed spelling mistake in sphere sweep: b-spline is now b_spline. * Removed an allmost unnoticable bug in the include bevel of the editor windows. * Fixed some bugs in the pigment and normal template with warp {}. Settings where not kept and wrong values were written sometimes. New in this version: * Added Juha Nieminen's fractal patch. No support in the templates yet! * Added Wolfgang Ortmann's spline patch. No support in the templates yet! * Upgraded the included uv patch to the 6.2 version. Except for the normal bug fix. Even if results are better, differences are too great. We will wait..... * Added keywords 'align_left', 'align_right' and 'align_center' to be used with the text object. The old keyword 'position VALUE' can still be used. Sixth update on November 17, 1999 Bug fixes in this version: * Removed the bug fix in gamma with focal_blur , because it introduced a far more serious bug in the anti-aliassing method 1. * Fixed a small saving bug in the template files. Fifth update on November 15, 1999 New in this version: * Upgraded the rendering engine with several patches. -Photons (real caustics). -Light & shadow controls with light groups. -Improved sampling methods for media. -Improved radiosity. -Solid triangle mesh and new mesh type: mesh2. -Smooth color triangle with different colors at each vertex. -New object type: Isoblob. -New patch type: rational bezier. -Object controls 'no_image', 'no_reflection'. -Colored attenuation in objects. -Double_illuminate to illuminate both sides of the object's surface. -UV mapping. -Reset child textures, so that transformations only affect the parent texture. -Slope dependent texture. -Several new patterns. -Added pigment function in Isosurface. -Transform points with vtransform(). -Trace function to find the intersection point with an object. -New keywords 'image_height' and 'image_width' to use actual image size in the scene. -New keywords 'initial_frame', 'final_frame', 'initial_clock', 'final_clock' and 'frame_number' to use actual clock values in the scene. * Added a link in the camera template to call the normal template. * Added links in the objects template to call pigment, normal and finish templates. * Added a panel in the application prefs dialog to set four additional include paths. * Added an indicator in the files & paths panel to show if 'use ini' is set. Fixes and changes in this version: * Fixed a bug in the universal headers, that didn't allow to select text and pref files at the same time in the batch. * Fixed several small syntax errors in the template dialogs. * Using the edit button in the batch will also open text files (before only pref files). * Fixed a triangle bug. * Fixed number_of_waves bug. * Fixed bug in gamma with focal_blur. * Fixed a bug in movie and pict output. Caused problems when not opening the compression dialog. * Adapted all templates for the new keywords (patches). Unofficial keywords are shown in blue or with an asterix. * Rearanged layout for object templates. Fourth update on August 14, 1999 New in this version: * Updated the rendering engine from 3.1e to 3.1g (removes a few bugs). -Fixed 4d vector bug. -Fixed problem with missing ) in #write that crashed. -Fixed bump_map bug introduced in 3.1e. -Fixed problem with empty textures. -Fixed #macro inside #while problem. -Trapped vnormalize(<0,0,0>). -Updated copyright, removed compuserve. * Added the bounds patch of Ronald Parker. * Recompiled with CodeWarrior Pro5. Parsing should be faster on PowerPC based computers. Fixes and changes in this version: * Previews of color_maps are corrected in all monitor depths. In 256 colors they were not dithered. * Made the transformations' template dialog a bit smaller so that it fits on smaller sceens. * The checkbox 'continue image' is now turned off if pict output is selected. * Better error handling when out of memory. The program is regaining control now instead of crashing (not all problems are solved yet, but a majority are). Third update on April 30, 1999 New in this version: * Updated the rendering engine from 3.1a to 3.1e (removes lots of old bugs). * Added the Isosurface patch of R. Suzuki. * Added a spline (2D) panel in the MultiCopy dialog. -The graphical editor can be called through this panel. -Objects can now be placed along the same splines used for prism and lathe. Good for union, difference of spline and lathe, prism? -Objects can be scaled or spinned using the same repetitive and reversing options as in the numeric panel. -The same splines can be used to create non-linear clock values or to move a camera along that spline. * In addition to the clock keyword we added the following keywords: initial_frame, final_frame, initial_clock, final_clock, and frame_number. These variables are the ones set in the preferences dialog. * Improved graphical editor: -Added an option to load an image as background. Making it easier to create an object by overlaying a profile on that image (scanned or created in another program). -Selection of multiple points is now possible. -Added a toolbox to scale, move or rotate the selected (or all) points. * Added the possibility to only display the partial rendering. This makes it possible to view only the small partial area of the image without all the blank space around it. * Replaced the empty texture { ... } statement with texture { pigment { rgb <0.5, 0.5, 0.5> } } in the object templates. * Added a beveling option in the prism object's template (for linear_sweep). Fixes and changes in this version: * Fixed creating and reading ini files in all versions. Has always been wrong; * Bug fixes for 68k versions: -Fixed a type 28 error, preventing to render complex images (reflection, etc..) -Some float values (antialiassing, prism, clock, ...) were not set right. This should be fixed everywhere now. * Fixed some bugs in the colored syntax. * When using the page end key (arrow down) the view is no longer scrolled horizontally, so that the left margin keeps to the left. * Esthetical fixes in editor window: line pane, scroll bars, etc... (were not placed correctly). * In the objects' dialog --> julia_fractal: new default values so that it renders 'something'. Also disabled illegal combinations in popups. * Changed the writing order of the keyword 'open' in prism and SOR: it caused an error warning when rendering. * Corrected a syntax error in the functions template (dimensions & dimension_size). * Calling the media template dialog from the interior template is fixed now. * The custom colormap is now properly displayed after returning from the colormap dialog. * Scrolling with the cursor keys, forward delete and backspace are back up to speed! Second update on February 7, 1999 Reported bugs (not fixed yet) and how to work around them. * In the 68k versions a type 28 error could occur when rendering complex images (reflections, etc...) Solution: You could try again after a restart. This is a kind of lottery bug: sometimes you are (un)lucky, sometimes not. * Also in the 68k versions: clock options and antialiassing options from the rendering options panel are not read right. Solution: If you can not wait for the next update, you could try to set the options through an INI file. New in this version: * 68k Macs are also supported now. * A new option with language directives has been added to the function's template. * Auto-jump to error line (opening source or include file,..) Choose in the app prefs dialog if the line should be selected or not. * Complete rewrite of the MultiCopy template with added features: - Transformations can now be inserted, added or removed to/from a list up to 20 entries. - Added a "hold" and "switch" option besides the "repeat", "reverse" and "break" options. - The "repeat", "reverse", "break", "hold" and "switch" options are also available for the pigment. - Added output options as spheresweep object or spheres connected with cones. - Window is now sizable in length. * At startup, there is a bit of info on the machine displayed in the message window. * A pane "Misc" is added to the rendering options dialog. Here you could specify a folder in which all rendered images (individual or batch) will be saved. If it is turned off, the output path in the "Files & Paths" will be used. If this option is turned on, a green indicator above the "Misc" tab reminds you that all images go to the specified folder. * A green indicator above the "Clock Settings" tab is added when clock settings are used. * Rendering options: save as default and restore from default. * When using Navigation services, you can select multiple files to add to a batch. Just shift-click (like you do in the finder) and all selected files are included in the batch. * You can now add text (scene) files to the batch. Those files are rendered with the default settings. The default settings you last created are used. Therefore you do not have to rebuilt a batch file if you change the default settings. * The Dispersion Patch (dispersive refraction) by Daren Scot Wilson has been added. * The Spline Patch by Daniel Fenner has been added (docs are included). Fixes and changes in this version: * If an editor window is in front, that file is rendered, not the one set in the Preferences dialog. The filename of the editor window is placed in the preferences dialog. This avoids overwriting a previous render. The menu is diabled if the message window or the batch window is in front. * Now it is possible to open or create a new textfile while rendering. * When copying and pasting in the editor window, scrolbars are adjusted en it is possible to scroll to the bottom. * Editor windows remember better their position on screen when closed. * The output of the function template is fixed. There was always a wrong character after each line. Corrected also a syntax error in the str() and substr() functions. * Object template: syntax correction for spheresweep object: b_spline_sphere_sweep is written instead of b-spline_sphere_sweep. * If an image is lager than 4092 pixels, the display is scaled down. The output is not affected. You can not use pict for output if the image is lager then 4092. * The 'check-symbol' in the batch dialog is now a bevelbutton. You can check, uncheck or reverse all entries all at once. First update on November 18, 1998 Reported bugs (not fixed yet) and how to work around them. * In the "lightsource template" the z-value of the lightsource's location is not remembered: it remains always at -100. Solution: do not forget to check it. * There is a syntax error in the b-spline keyword of the spheresweep object. It should be b_spline_sphere_sweep instead of b-spline_sphere_sweep. Solution: change it manually in the scene text. When correct it will follow the color of the colored syntax (if set in the preferences!). * There is a limit of 4091 pixels for the width of the display image. If exceeded the program crashes. This does not effect the image written to disk. Solution: When designing the image that you want to check on screen, don't make images wider than 4091 pixels. When making the final render you can set the desired image size, but you must set the option "Do not display rendering image" in the "Image & Quality" panel of the rendering options. The image will be written to disk, but there will be no display (and thus no crash!). If you want to follow the rendering progression, set the "Verbose" option in the "Options" menu. * Be aware that rendering through the Render menu or the Cmd-R shortcut always renders the scene specified in the rendering options "Files & Paths" panel. If you open another scene and render through the menu, the previous rendering will start again. This could mean you just lost hours of rendering time. Solution: Always check the input path before rendering (the name of the scene that will be rendered is also displayed in the title of the rendering options). Or make it a habit to render the scene through the render-icon in the editor's toolbar or to go to the rendering options with the rendering-options-icon: in these cases the path is always copied in the input path of the "Files & Paths" panel. Fixes and changes in this version: * It was impossible to run POV-RayUnofficial without the Navigation Services. This is fixed, you no longer need to install the Navigation Services and therefore POV-RayUnofficial runs on MacOS 7.5.3 Or later. * The mosaic preview did now work. This is fixed too! Released on November 15, 1998 * First release of a fully rewritten version of POV-RayUnofficial. This version: POV-RayUnofficial v3.1 (November 15, 1998) * Only a Macintosh PowerPC version is supported. * Uses a built in editor with template forms. * For more info on the spheresweeps go to the home page of Jochen Lippert. The original doc on the sphere sweeps (pss.doc) is included in the archive. * We are not aware of any bugs yet. rainbow divider Release 2 (October 1997) to 2b6 (June 8, 1998) * This was the last version supporting 68K versions based on POV-Ray v3.02. It was also the last version with the MultiCopy utilities build-in. This old version of POV-RayUnofficial is no longer available.